Rogue trooper xbox back button function
![rogue trooper xbox back button function rogue trooper xbox back button function](https://images.nintendolife.com/screenshots/85381/large.jpg)
Actually flattening yourself against a wall is a hit-or-miss affair, and to take low cover you have to crouch first by clicking the left stick, or Rogue will just run uselessly against the wall, fully exposed. The shooting itself is broadly functional, although it definitely shows its age, especially with regard to the cover mechanic. Similarly, the upgraded weapons have some utility in specific situations, but throughout most of the game the default machine-gun is far and away the best option, killing nearly any humanoid enemy with one accurate headshot. The grenades have their uses, but most of the time it’s easier to just throw proximity mines, which a) cover a much larger area, b) explode on impact with an enemy, and c) are apparently unlimited.
![rogue trooper xbox back button function rogue trooper xbox back button function](https://gamefabrique.com/storage/screenshots/xbox/rogue-trooper-05.png)
When the sentry does work, it’s almost too powerful – I’m not sure if it can even be shut down by Nort attacks. The sentry gun works if you know where your enemy is going to come from, but it’s not always clear, and on multiple occasions I set one up in front of a door I was about to unlock, only to watch the enemies run right past it without triggering it in a scripted cutscene. You can lay mine traps for enemies, but unalerted enemies are usually stationary, and unless they were coming that way anyway there’s limited scope for actually manipulating their movements – they won’t retreat from your holodecoy, and the whistling noise only works at pretty close range. These tactical options do actually expand the game’s possibility space to a reasonable degree, but you hit the walls of the system soon enough. Helm also has a function by which he attracts nearby enemies with a whistling noise – though why Rogue can’t just do that himself is never explained.
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Bagman uses salvage looted from enemies to upgrade Rogue’s arsenal and refill his ammo, while Helm provides a radar system for detecting enemies, a holographic decoy, and the ability to hack through locked doors (in-game, this function is always just an excuse to make Rogue stay put and defend against a few waves of incoming Norts while a timer counts down). Gunnar can be deployed as a sentry gun to hold the line while Rogue works elsewhere with his pistol. Rogue carries multiple types of grenade and an endless supply of remote/proximity mines. In addition to cover shooting, Rogue Trooper adds several further tactical options. Indeed, the game shares a lot of DNA with Gears beyond the cover system, including the apocalyptic future-war setting and the main cast of four hyper-masculine soldiers. The original game was released in 2006, when third-person cover shooters were just about to come to the forefront, and represents one of the last of the pre-boom entries in the genre before the release of Gears of War later that year. Rogue Trooper’s main selling point is its tactical, cover-based gameplay. His machine gun soon houses the brash GI Gunnar, his backpack is controlled by the engineer Bagman, and by the time Rogue is sent to rescue a captured GI named Helm in mission four, the player will have figured out that the jailbreak probably isn’t going to go off without a hitch.
![rogue trooper xbox back button function rogue trooper xbox back button function](https://gamefabrique.com/storage/screenshots/xbox/rogue-trooper-15.png)
The in-game upshot of this is that over the course of the first few missions, Rogue collects the chips from several fallen comrades and installs them as plug-and-play sidekicks.
![rogue trooper xbox back button function rogue trooper xbox back button function](https://itwire.com/media/k2/items/cache/e19bdc10f72152a880b0204e63e81279_XL.jpg)
While installed, the GI’s persona is able to control the gear’s functions. The chip can be installed into another GI’s gear, maintaining their minds for later re-uploading into a new cloned body. The Genetic Infantrymen have a unique feature – upon death, their consciousness are stored on a chip for sixty seconds. He is blue-skinned, muscular, and for no reason explored within the text of the game, shirtless. Unlike humans, Rogue is able to breathe the toxic air of Nu-Earth without a chemsuit and respirator, making him the ideal soldier. The player takes control of Rogue, a Genetic Infantryman manufactured by the military arm of the Souther Confederacy in their war against the Norts for control of the poisoned planet of Nu-Earth. I did read the Wikipedia entry about the comic, though, so…points. I’m reviewing the Switch version, and I should here disclose that I did not play the original, nor have I read the comic. The game has been updated with high-definition assets and revamped control and cover systems, and rereleased on all main current-gen systems.
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Rogue Trooper Redux is a high-definition remaster of 2006’s Rogue Trooper, a third-person shooter based on the Rogue Trooper serial in British sci-fi anthology comic 2000 AD.